Time in your world
Not every world has twelve months.
The Realm Calendar follows your setting. It records the time in which the story takes place, not just the date of your next real-life session. So your preparation can answer two different questions: when do we play, and what time is it in the story?
Use your own calendar
Set up months, weekdays and eras for your Realm. You can start with a calendar template and adapt it to your setting.
You can configure several moons with their own cycles. Their phases are calculated for every calendar day and appear in the calendar; the day view shows the details.
Eras can name longer periods, such as the years before and after a turning point in your history.

Place events on the right in-world date
Add events on the right date in your Realm, including events that repeat. Categories help you tell them apart. Record who took part in an event in the World Graph.
Events can also run across several days. They receive a start and an end date and appear as one connected period. That fits sieges, journeys or festivals that run for several days.
Distinguish the session from the story
A Session can have both a real-life schedule and an in-world date. That distinction is useful when weeks pass between meetings but little time passes in the story.
One field records when you meet, the other what day it is in your world. Both are visible together on the Session.
Set up and use your calendar
Try your calendar with a few dates before using it for a longer game. Once its structure is locked, months and calendar rules are fixed. This keeps existing dates consistent. You can still move the current in-world date forward as you play.
A few test entries show whether months, weekdays and moons behave as you intend. Later changes to the structure would affect existing dates, so the trial is worth it in advance.
The agenda shows the days that matter
Next to the month view, the agenda lists only the days that actually have an entry. That is handy after a long stretch of in-world time: you see at a glance when something happened or is planned.
Month view and agenda use the same calendar; you can switch between them at any time.
Before a session, the agenda shows what has happened since the last game and what is coming up next.

A sense of time in play
Dates give a campaign a sense of time. During a session, you can quickly note which day it is in your world.
Over months, the calendar shows how much in-world time your group has actually experienced. That is often surprising, and it helps with the next preparation.
A home for your Realm
There’s already room for your first story.
Create your first Realm, add two characters and record what connects them. Your Atlavium can grow with your stories. Compendium features will remain free within your granted allowances.