For players
Your character remembers. You can look it up.
Weeks can pass between sessions while only a day passes in the story. Record what your character experienced and whom they trust. A character journal keeps your side of the story together with the world it happens in.
A journal in your character’s voice
Write experiences as Documents and connect them to important people and places. Give thoughts, suspicions and unanswered questions a place of their own. You decide what to record as your character’s knowledge.
Some players write short diary entries in their character’s voice, others keep a plain logbook. Both work: the journal belongs to your character, not to a format. Short is fine, too. A few lines after each session already build a readable chronicle.

Remember more than a list of names
Record when your character met someone and what they know about that person. Use the World Graph to see their relationships with other characters and places. Keep your own thoughts and suspicions in the journal.
Give important encounters their own entry so you can link back to them later. Suspicions can stay suspicions: keeping guesses apart from what your character actually saw helps you play both truth and rumor.

Keep the sheet connected to the story
Add a Profile to your character for details such as their occupation, goals or game values. This keeps their sheet close to their story. Profiles are still experimental. You enter game values yourself.
You can update the values in the Profile between sessions. The journal entry keeps your wording, so the sheet and the story each have their place.

Your perspective is your choice
You can keep a Realm for your character journal and share selected content with your group. Connect your accounts through a Fellowship to do this. The connection does not give others access to your whole Realm. You decide what your character knows and what you share.
A Fellowship connects accounts, not worlds. Nothing else in your Realm becomes visible by itself.
One entry is enough to begin
Write down the last encounter, one decision and one question for the next session. Let that become a chronicle you can return to after a long break.
After a long break, read the last entry and the open questions first. That is often enough to find your way back into the story.
Bring it back to the table
Before the next session, read your last entry. What did your character promise? What are they still afraid of? One or two open questions are enough to play them at the table.
You do not need to summarize the whole campaign. Your journal is there for the moments your character would remember.
A home for your Realm
There’s already room for your first story.
Create your first Realm, add two characters and record what connects them. Your Atlavium can grow with your stories. Compendium features will remain free within your granted allowances.